
The massively multi-player online role playing game
developed by Vircom Interactive, the online games division of Vircom
inc.
There was a time long ago when Elves wandered the world
in great numbers, when their achievements outshone even the brightness
of the sun, when human and dwarven civilizations were still in their
infancies.
There was a time of legends and heroes, of incredible accomplishments
and great deeds, a time when the world knew true grandeur. That
time is long gone, however, crushed under the heel of fate and decay.
The
Elves are gone, now, victims to their own delusions. They failed
to heed the warnings of the Harbinger, the one who came to warn
them... He arrived
on the night the moons and the Centaur constellation were aligned,
several millenia ago, his appearance foul and nightmarish, and
warned all who
would listen of the impending doom that lay ahead.
He issued
warnings and prophecies, but the Elves had grown vain and arrogant,
and heeded
him not. The Harbinger left, promising to return when the
time would be right again. Several generations later-a short time
by Elven reckoning-the
Harbinger returned, once more treading under an alignment
of the moons and constellations.
The Elves had all but forgotten
his past warnings.
As the Curse fell upon their race, they stood defenseless.
Despite their arcane lore and magical skills, they could not
resist the godly
powers
that crushed them. When the Harbinger left their lands, there
was not a single building standing.
It is said that the winds
carried the stench
of death even as far as the Dwarven villages in the north.
The latter took this for a sign that evil was coming, and prepared
to defend
themselves.
When the Harbinger came to their lands to warn them too
that their turn would come, that great danger lay ahead, they
grew fearful of the visitor's
appearance, and shunned him. He left them, warning them
that achievements alone were not the measure of a worthy people.